AI Minecraft Structure Gallery
explore community builds and creations
Центральная колонна:
Blackstone
Polished Blackstone
Basalt (вертикальный)
Руки:
Crying Obsidian
Purple Concrete
Deepslate
Amethyst Block (акценты)
Когти:
Obsidian
Black Concrete
🟢 BLUEPRINT ДЛЯ .SCHEM (WorldEdit / Amulet)
Это геометрическая логика, по которой строится schem.
1️⃣ ЦЕНТРАЛЬНАЯ КОЛОННА
Форма: цилиндр
Диаметр: 9 блоков
Радиус: 4
Высота: Y = 0 → 110
Алгоритм:
для каждого Y:
ставим круг радиуса 4
каждые 8 блоков Y:
1 слой с выступами (радиус 5 крестом)
📌 Колонна строго вертикальная, без скручивания.
2️⃣ РУКА №1 (левая, массивная, обвивающая)
Начало:
Y = 12
стартовая точка: X = -6, Z = 0
Толщина: 4–5 блоков
Тип: спираль вокруг колонны
Спираль:
полный оборот ≈ 28 блоков по Y
всего оборотов: 2.5
конечная точка: Y ≈ 85
Сегмент:
Каждые 4 блока по Y:
смещение по кругу на ~15°
радиу
0
0
Generate a large, detailed Minecraft-style medieval castle featuring a grand fortified entrance, an expansive inner courtyard, towering walls, and numerous tall, pointed roofs and spires. Include a majestic throne room and a vast banquet hall visible through open arches or cutaway sections. The castle should feel imposing and regal, built from stone and wood, with banners, towers, and a strong fantasy atmosphere.
0
0
we will need a golem factory as our first structure: 48x48 maximum size, may be way smaller aswell. keep it vanilla and survival friendly meaning no godly amount of overpowered blocks (dont build with netherite). the golem factory should not be futuristic like some robot factory but fit the overall slightly medieval vibe of minecraft. it should show the place golems get assembled and is an independent strucutre. you may add lore like the pillagers took over, hence there being pillagers meaning challenge for the player and loot
0
2
Create a massive ultra-secure Minecraft prison structure designed to be nearly impossible to enter or escape.
The structure is built in multiple defensive layers:
Layer 1 – Forbidden Zone:
A cubic exclusion zone surrounding the prison, filled with hidden landmines using TNT minecarts and redstone triggers. The area uses sculk sensors to detect player movement and sound. Any movement triggers explosions or arrow traps. The zone is fully connected to a central control room that can enable or disable all mines.
Layer 2 – Outer Wall:
A gigantic obsidian wall with a thickness of 100 blocks. The wall has an overhanging and zigzag shape to prevent climbing. Inside the wall are water columns containing Guardians and Elder Guardians that permanently apply Mining Fatigue III to all nearby players
0
0
Create a fully underground automatic mine in Minecraft Java Edition with a natural cave entrance. The entrance is inside a large natural cave. A wide stone stairway is carved directly into the rock (no ladders), going down naturally as if formed by erosion. The stairs are uneven and rough, made of stone and andesite. The mine below is a large underground cavern with a natural shape. Stone, andesite, tuff, and deepslate walls with visible ore veins. Auto-mining systems (rails, minecarts, hoppers) are integrated into the cave and partially hidden in the rock. Lighting is soft and warm using glow lichen, lanterns, and torches. Moss and vines grow on the walls. Everything feels natural, immersive, and not artificially built.
0
1
Create a grand Nether Fortress-style structure, but entirely made of diamond blocks. The fortress should have two tall side towers and a central building with a large entrance. Surround the fortress with a courtyard containing chests, each chest holding exactly one diamond placed in a random slot. The environment should feature lava pools, Netherrack terrain, and spiked Nether Brick pillars, capturing the fiery atmosphere of the Nether
0
1
Generate a Minecraft 1.21 map featuring a single ultra-tall vertical shaft for free-fall, at least 500 blocks high. The shaft should be made of glass walls, completely empty inside — no obstacles, no rings. Include a safe landing area with water or slime at the bottom and a simple spawn platform at the top. Output as Minecraft world or schematic compatible with Minecraft 1.21.
0
1
Generate a Minecraft PARKOUR map.
THIS IS NOT OPTIONAL:
- This must be a PARKOUR map.
- The map must contain EXACTLY 30 PARKOUR LEVELS.
- Each level is ONE independent parkour stage.
- Levels must NOT merge or overlap.
LEVEL COUNT AND ORDER:
- Total number of levels: EXACTLY 30.
- Levels must be labeled and built as:
Level 1, Level 2, Level 3 … Level 30.
- Players must complete the levels in order.
LEVEL STRUCTURE (MANDATORY FOR EVERY LEVEL):
Each of the 30 levels MUST contain:
1) A parkour path (jumps only, no puzzles).
2) ONE checkpoint (safe respawn area).
3) ONE safe platform reserved for a question.
4) Clear start point and clear end point.
IF ANY LEVEL IS MISSING ONE OF THESE, THE MAP IS INVALID.
DIFFICULTY RULES:
- Difficulty MUST increase slowly and clearly.
- Levels 1–5: ve
0
0
Create a Minecraft PARKOUR map with EXACTLY 30 DISTINCT AND SEPARATE LEVELS.
IMPORTANT:
- This is a PARKOUR map, not an adventure or survival map.
- Each level represents ONE parkour stage.
- Levels must be independent, clearly separated, and completed in order.
GENERAL THEME:
- Overall scientific theme.
- Main inspiration: Charles-Augustin de Coulomb and classical physics.
- Core concepts: electric charge, force, electrostatics.
- Each level must keep a scientific atmosphere, but the visual theme should change slightly from level to level while remaining science-based.
LEVEL DESIGN:
- Total levels: EXACTLY 30.
- Each level must:
- Be numbered (Level 1 to Level 30).
- Increase in difficulty progressively.
- Difficulty progression:
- Levels 1–10: easy parkour (short jumps, wide pla
0
2
GENERAL THEME:
- Overall scientific theme.
- The map is mainly inspired by Charles-Augustin de Coulomb and classical physics (electric charge, force, electrostatics).
- Each level must keep a scientific atmosphere, but the visual theme should slightly change from level to level (different labs, eras, scientists, or scientific concepts).
LEVEL STRUCTURE:
- Total levels: 30
- Each level must be clearly separated and numbered.
- Difficulty must increase gradually from level 1 to level 30.
- Early levels: simple jumps and wide platforms.
- Mid levels: longer jumps, moving elements, precision parkour.
- Final levels: complex parkour, narrow platforms, timing-based jumps.
CHECKPOINTS AND QUESTIONS:
- Each level must include:
- One checkpoint area.
- One small space designed for a question
0
1
Convert this reference image into a Minecraft build of a steampunk mechanical sea serpent base, keeping the overall proportions, pose, and silhouette visible in the image, but adapting it to Minecraft with clean, readable shapes and survival-friendly materials; the serpent should be made primarily from copper blocks with a clear oxidation gradient (cut copper, exposed cut copper, weathered cut copper, plus copper slabs and stairs for shaping), avoiding wood, furniture blocks, or decorative workstations entirely, and keeping the palette simple and consistent rather than mixing many unrelated blocks; the head should sit just above the water with the mouth open as a functional entrance, the body should curve in a broad, natural S-shape and rest firmly on the ocean floor, and the tail should r
0
1
Build a steampunk mechanical sea serpent ocean base in Minecraft based on the attached reference image. The build must be a single continuous serpent (no duplicate bodies), with the head above water and the mouth open as the main entrance. The body goes underwater and rests on the ocean floor, following a broad, relaxed S-curve (not tightly coiled and not straight). The serpent should look heavy and grounded, with multiple body segments visibly touching the seabed (sand/rock) and not floating. Add dorsal spines and side fins only—no legs/arms/claws. Add small repeating amber “porthole” lights along the body.
Entrance requirement: The mouth must be usable from water level. Make a swim-in entrance or small boat-access dock inside the mouth, then a “throat” tunnel/shaft leading down into the
0
1
