You Are Building Two Maps For A Minecraft Java 1.21.1 (Fabric) Cobblemon Network. Vanilla
This Minecraft structure was generated by BlockGPT from the prompt below.
You are building two maps for a Minecraft Java 1.21.1 (Fabric) Cobblemon network. Vanilla blocks only. Build in sections and show me each one before moving on. STYLE (applies to everything) - Cosmic night theme: deepslate, blackstone, tuff and calcite for rock; purpur, amethyst, quartz and end stone bricks for paths and trim; moss and warped wart for ground; cherry and spruce trees; froglights and sea lanterns for lighting. Purple, teal and pink on dark stone. - Organic, professional server-hub quality: layered terrain, cliffs, waterfalls, custom trees, depth in every wall (stairs, slabs, walls, trapdoors), no flat surfaces, no plain boxes. - Players are in adventure mode and must not be able to leave. Close every edge with terrain or barriers. MAP 1: COBBLEMON SPAWN (floating island, about 200 blocks wide, floor at y=100, centre at 0,0, north is -z) Keep this layout and raise the quality of every part: - Arrival point at 0,101,50 facing north across a round plaza with a fountain at 0,8. - Large cliff mesa at the north (centre 0,-66, top y=131). A portal gate is carved into its south face at 0,-40. Waterfalls and ponds on both sides. The portal volume x -4..4, y 101..112, z -48 must stay open: walking in teleports players to the wild. - East (66,4): domed crate pavilion with 9 crate pedestals in a ring and 1 raised centre pedestal. Use ender chests as placeholders. - West (-66,4): market with 6 stalls and 3 shop houses. - South (0,70): sunken battle arena with tiered stands, an entrance on the north side and two leaderboard walls on the south side. - South-west (-52,58): Eevee garden with a pond and cherry trees. - Two floating islets at (58,146,-40) and (-58,150,-40). - Add: detailed interiors, bridges, benches, banners, hanging lanterns, path edging, flower beds, rock detail on cliffs and on the island underside. STATUES (block-built, full colour, accurate proportions, dynamic poses) - Dialga (centre, largest, about 45 blocks tall), Palkia and Giratina on top of the mesa above the portal. - Rayquaza coiled around the east islet, Arceus on the west islet. - Charizard and Mega Charizard X flanking the arena entrance (about 20 blocks tall). - Lugia and Dragonite on tall rock spires at (44,-20) and (-44,-20). - Pikachu, Lucario, Gengar, Mewtwo, Greninja, Garchomp, Snorlax and Gardevoir on rock outcrops in a ring around the plaza (about 12 to 15 blocks tall). - Eevee in the garden centre with Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon and Sylveon in a ring around it (about 8 blocks tall). MAP 2: NETWORK HUB (separate map, same style, about 120 blocks wide) - This is where players first join and pick a gamemode. - Enclosed floating island or hall with a central arrival platform. - 6 gamemode portals in a semicircle in front of the arrival point, each a distinct themed archway with a 3x3 standing spot for an NPC and space for a floating title above. Portal 1 is Cobblemon; leave the other five as "coming soon" with a locked look. - Also include: a small parkour route, an info board wall, a store/ranks corner, and a spot for a leaderboard. - Clear sightlines: every portal visible from the arrival point. OUTPUT - One .schem (WorldEdit/Sponge) file per section, with the paste origin coordinates listed for each. - A list of every NPC, crate, portal and hologram position.
- Download
- .schem for WorldEdit or FastAsyncWorldEdit
- Made with
- BlockGPT, from a text prompt
To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.
