THE CATACOMBS – MINECRAFT BUILD SPECIFICATION Build A Large Underground Dungeon Named The
This Minecraft structure was generated by BlockGPT from the prompt below.
THE CATACOMBS – MINECRAFT BUILD SPECIFICATION Build a large underground dungeon named The Catacombs, using a dark sculk-and-deepslate architectural theme. 1. Overall Layout Create a rectangular dungeon measuring approximately 192 × 160 blocks. Use a 6-column × 5-row layout, with 30 grid spaces and exactly 20 individual rooms. Room distribution: 13 standard rooms. 2 puzzle rooms. 1 starting room. 1 trap room. 1 fairy room. 1 miniboss room. 1 blood room. Room arrangement (each letter represents one 32 × 32 block grid space; joined letters represent one larger room): START | STANDARD 01 | STANDARD 01 | STANDARD 02 | STANDARD 02 | STANDARD 03 STANDARD 04 | STANDARD 04 | PUZZLE 01 | STANDARD 05 | STANDARD 05 | STANDARD 06 STANDARD 07 | STANDARD 07 | TRAP ROOM | STANDARD 08 | STANDARD 08 | FAIRY ROOM STANDARD 09 | STANDARD 09 | PUZZLE 02 | STANDARD 10 | STANDARD 10 | MINIBOSS STANDARD 11 | STANDARD 11 | STANDARD 12 | STANDARD 13 | STANDARD 13 | BLOOD ROOM 2. Room Dimensions Single-grid rooms: 32 × 32 blocks. Double-grid rooms: 64 × 32 blocks. Wall thickness: 2 blocks. Standard room ceiling height: 12 blocks. Large room ceiling height: 16–18 blocks. Corridor width: 7 blocks. Doorway width: 5 blocks. Doorway height: 7 blocks. Keep room interiors open and accessible. Connect all rooms through properly constructed corridors and doorways. 3. Block Palette Use predominantly dark blocks: Main blocks: Deepslate Bricks Polished Deepslate Deepslate Tiles Cobbled Deepslate Cracked Deepslate Bricks Chiseled Deepslate Reinforced Deepslate Polished Basalt Sculk details: Sculk Sculk Veins Sculk Catalysts Sculk Sensors Sculk Shriekers Decorations: Chains Soul Lanterns Soul Torches Cyan Stained Glass Blue Stained Glass Deepslate should cover approximately 85% of the visible architecture. Sculk should cover selected sections rather than entire rooms. 4. Architecture Construct detailed walls using layered deepslate bricks, recessed sections, decorative borders, and vertical pillars. Use large deepslate pillars, vaulted ceilings, stone arches, hanging chains, and geometric floor patterns. Floors should primarily use Deepslate Tiles and Polished Deepslate. Ceilings must have structural beams, supporting arches, and occasional hanging sculk formations. Avoid flat walls and plain rectangular rooms. 5. Room Variations Starting room: Large entrance, symmetrical pillars and central floor design. Standard rooms: Varied pillar arrangements, raised platforms, decorative arches and open combat areas. Puzzle rooms: Symmetrical architecture, clear interactive areas and subtle cyan details. Trap room: Multiple floor levels, platforms and structural obstacles. Fairy room: Central raised circular platform with surrounding pillars. Miniboss room: Large open centre, reinforced deepslate and elaborate architecture. Blood room: Heavy sculk decoration, large central floor pattern and reinforced walls. 6. Lighting Use soul lanterns, soul torches and concealed cyan lighting. Keep the dungeon dark with subtle blue and turquoise highlights. Avoid excessive lighting and ordinary yellow torches. 7. Exterior Create a large deepslate entrance integrated into dark stone terrain, with towering pillars, a reinforced deepslate archway and subtle sculk formations. 8. Final Requirements Maintain consistent architecture throughout the dungeon. Make every room visually distinct. Fully construct all walls, floors, ceilings and corridors. Keep pathways accessible and interconnected. Prioritise detailed architecture over excessive decoration. Use the supplied reference images for visual inspiration. Do not construct any additional rooms, floors or boss arenas. Build the complete dungeon using only the specifications above.
- Download
- .schem for WorldEdit or FastAsyncWorldEdit
- Made with
- BlockGPT, from a text prompt
To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.
