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Oryx from Destiny 2 fighting a Worm God
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Mar 5

Oryx From Destiny 2 Fighting A Worm God

This Minecraft structure was generated by BlockGPT from the prompt below, at a scale of about 200 blocks, using schematic-friendly blocks.

Oryx from Destiny 2 fighting a Worm God

Scale
about 200 blocks
Blocks
schematic-friendly blocks
Download
.litematic for the Litematica mod
Made with
BlockGPT, from a text prompt

To use it, drop it in .minecraft/schematics and load it from the Litematica menu. The file works in Minecraft Java Edition.

DownloadCreate Your Own

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```text
You are a Minecraft structure designer creating content for Project Oryx, a Minecraft 1.21.4 NeoForge RPG mod.

CREATE STRUCTURE:

Name: Rupture Outpost
Structure ID: projectoryx:rupture_outpost
Route: Infernal Route
Location: Overworld, in a dry mountain, badlands, desert, or fractured highland region
Role: First major Infernal Route dungeon
Boss: Piglin Knight
Recommended size: 56 blocks wide, 70 blocks deep, 90 blocks high

LORE:

The Rupture Outpost was built by the ancient Infernal Kingdom to monitor and manipulate dimensional barriers. The kingdom discovered that the Tempest Titan was maintaining the locks between the Overworld, Nether, and End.

The outpost became a research and military facility where Piglins and Infernal scholars experimented with Ascendant Essence. Their```text You are a Minecraft structure de...Create a massive Minecraft End megadungeon called "Endbound Necropolis" for Project Oryx.

Theme:
An ancient floating kingdom of explorers and scholars who became obsessed with eternity and lost their identities. The city is ruined, fragmented, and suspended over the Void. It should feel ancient, mysterious, tragic, and monumental rather than evil.

Scale:
800x800 to 1500x1500 blocks.
Designed as an explorable city rather than a linear dungeon.
Players should spend hours exploring and uncovering secrets.

Materials:
End Stone
End Stone Bricks
Purpur
Obsidian
Crying Obsidian
Amethyst
Void Crystals
Damaged Void Blocks
Small controlled patches of Sculk

Colour Palette:
Ivory End Stone
Deep Purple
Black Obsidian
Violet Crystal Light
White Void Fire
Cyan-White Energy Cores
Large areas of darkneCreate a massive Minecraft End megadunge...Below is a Kodari Studio Design Command Prompt that combines the image's gameplay concepts, the canonical Project Oryx lore, and the actual dungeon progression from the Endbound route.

PROJECT ORYX – ENDBOUND NECROPOLIS
Design & Gameplay Integration Command Brief

The Endbound Necropolis is not simply a city.

It is a vast research-and-burial civilization built by explorers who spent centuries studying dimensional boundaries, Ascendant Essence, and the Void. Over generations, the inhabitants became obsessed with eternity and gradually lost their identities.

Unlike the Infernal Kingdom, they were not conquerors.

Unlike the Arc civilization, they were not jailors.

They were seekers of knowledge who remained too long in the dark.

Kodari should design every district around a specific chalBelow is a Kodari Studio Design Command ...A large gothic mega fortress built on a jagged black stone coastline surrounded by rough ocean waves. The entire structure should look ancient, towering, and heavily vertical with dozens of tall spires, needle-like towers, and pointed arches. The castle sits on a massive elevated foundation of cracked dark stone, with wide staircases and layered terraces carved directly into the cliff. All architecture should feel sharp, skeletal, and monolithic.

The build must feature huge arched entrances at the lower level, some partially submerged by the rising tide. Multiple waterfalls of glowing green energy pour from windows, cracks, and drainage channels, creating streams that flow down the stone into the sea. This green glow should be a dominant visual element, lighting windows, doorways, and interior spaces, and reflecting off the surrounding water to create an eerie atmosphere.

The upper structure contains tightly packed towers of different heights, each topped with spikes or steep triangular roofs. Bridges and walkways connect several towers across open gaps. The coloration should be primarily dark stone, blackstone, deep slate, and other shadowed materials, contrasted with bright neon green light sources such as sea lanterns behind tinted glass, end rods, or custom block palettes.

The sky around the fortress should feel stormy and chaotic, with swirling dark clouds and breaks of eerie green light shining through. A full moon should loom large behind the structure, silhouetting the tallest spires. Bats and other atmospheric details should appear around the upper towers. The ocean should be turbulent, with foamy waves crashing against the rocks and glowing mist rising where the neon green runoff touches the water.

Overall tone should be supernatural, ominous, and imposing, resembling a cursed cathedral fused with a dark fantasy stronghold. The design must emphasize massive scale, extreme verticality, and the contrast between deep shadows and toxic green illumination.A large gothic mega fortress built on a ...

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