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Objective: 400x400 Medieval Hunger Games map. Full interiors & terrain required. 1. Center (0-50r)
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Sep 26

Objective: 400x400 Medieval Hunger Games Map. Full Interiors & Terrain Required. 1

This Minecraft structure was generated by BlockGPT from the prompt below, at 50% scale, using all release blocks.

Objective: 400x400 Medieval Hunger Games map. Full interiors & terrain required. 1. Center (0-50r): Hexagonal Star-Fortress (deepslate/quartz). Throne room with 5 high-tier loot chests. A unique castle. 2. Moat (50-70r): 20-block wide water moat, 6 arched stone bridges. 3. Podiums (95r): 200 player podiums in a perfect circle. Foundations extend down to terrain. 4. Village (120-180r): 40 Tudor different houses & stone blacksmiths. Furnished interiors with low-tier loot chests. 5. Terrain: Rolling hills, custom big cool trees. Structures adapt to ground height. I want unique, not basic geoetric builds. Cool designs

Scale
50% of default size
Blocks
all release blocks
Download
.schem for WorldEdit or FastAsyncWorldEdit
Made with
BlockGPT, from a text prompt

To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.

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# VCTCore — THANH VÂN TÔNG (青雲宗)  Act as an expert Minecraft Forge developer, procedural architecture engineer, and Chinese Xianxia environment designer.  **MISSION:** Build Thanh Vân Tông, a massive ancient cultivation sect, entirely through Java-generated Minecraft blocks. Create real, explorable buildings, NOT images, schematics, or pseudocode.  ## 1. TECHNICAL - Minecraft 1.20.1, Forge 47.x, Java 17. - Mod ID: `vctcore`. - Singleplayer and dedicated multiplayer. - Vanilla blocks, no prebuilt schematics. - Preserve existing VCTCore functionality. - All world modifications must run server-side.  ## 2. VISUAL STYLE Create a majestic Chinese Xianxia sect among misty mountains.  Architecture: - Blue-green curved roofs with raised corners. - White stone walls, dark wooden pillars. - Golden ornaments and stone foundations. - Multi-floor pagodas and grand courtyards. - Mountain stairs, bridges and waterfalls. - Bamboo gardens, lanterns and ancient trees.  Avoid flat roofs, Western castles, generic box-shaped houses and empty interiors.  ## 3. SECT LAYOUT Target area: 256×256 blocks, divided into five elevated zones.  **A. Sơn Môn** Grand gate (31×17), guardian statues, monumental staircase, guard posts.  **B. Ngoại Môn** Four disciple residences, reception hall, dining hall, training courtyard, market stalls.  **C. Nội Môn** - Thanh Vân Đại Điện (41×51). - Central Plaza (49×49). - Sword Training Ground (51×39). - Alchemy Hall (29×29). - Artifact Refining Hall (29×29). - Spirit Herb Garden (35×35).  **D. Trưởng Lão Phong** Three elder residences, meditation pavilions, bamboo gardens and mountain bridges.  **E. Thanh Vân Thánh Địa** Sect Master's Palace (29×35), Library Pagoda (21×21, height 35), Spiritual Platform (23×23), sacred tree and protective formation.  All buildings must have functional entrances and connect through walkable paths. Prevent overlapping structures.  ## 4. PROCEDURAL ENGINE Implement reusable Java builders: - SectLayoutPlanner - TerrainAnalyzer - FoundationBuilder - ChineseRoofBuilder - HallBuilder - GateBuilder - PagodaBuilder - ResidenceBuilder - StaircaseBuilder - BridgeBuilder - GardenBuilder - DecorationBuilder - SectConstructionQueue - SectSavedData  Support configurable dimensions, positions, rotations and block palettes.  **Critical:** Chinese roofs must feature layered slopes, upturned corners, decorative ridges and overhanging eaves using stairs/slabs.  Buildings must include foundations, pillars, walls, doors, windows, floors, lighting, accessible interiors and furniture.  ## 5. TERRAIN & CONSTRUCTION - Analyze elevations, slopes and obstacles. - Prefer mountainous terrain. - Create stepped terraces and retaining walls. - Generate deterministic layouts from seeds. - Validate footprints before construction. - Never overwrite player structures without confirmation. - Allow developer-selected build locations.  Implement a server-side block placement queue: - Configurable block operations per tick. - Pause/resume/cancel. - Persist progress across restarts. - Prevent duplicate generation. - Handle unloaded chunks safely. - Never mutate world blocks asynchronously.  ## 6. INTERIOR DESIGN - Main Hall: Throne, ceremonial pillars, decorations. - Library: Multiple floors, shelves, reading areas. - Alchemy Hall: Furnaces and ingredient storage. - Residences: Beds, tables and storage. - Training Ground: Training equipment. - Outdoor areas: Lanterns, ponds, statues, gardens.  ## 7. NPC MARKERS Store spawn points for Sect Master, Elders, Disciples, Guards, Alchemists and Librarians.  Save NPC role, position, rotation and assigned building. NPC AI is not required yet.  ## 8. DEVELOPER COMMANDS Implement permission-restricted commands:  `/vct sect preview thanh_van_tong`  `/vct sect generate thanh_van_tong`  `/vct sect progress`  `/vct sect pause`  `/vct sect resume`  `/vct sect cancel`  Preview must not modify the world.  ## 9. DEVELOPMENT WORKFLOW Implement sequentially: 1. Terrain analysis and layout planner. 2. Foundations and Chinese architecture. 3. Grand Gate and Main Hall. 4. Remaining buildings and pagodas. 5. Paths, terraces, gardens and interiors. 6. Construction queue and NPC markers. 7. Persistence, optimization and testing.  Compile after each milestone. Fix errors before continuing.  Test deterministic layouts, collisions, path connectivity, server compatibility, construction persistence and command permissions.  Never claim tests passed unless executed.  ## FINAL OBJECTIVE Running `/vct sect generate thanh_van_tong` in Creative Mode must construct a complete, majestic 256×256-scale Chinese cultivation sect with detailed architecture, furnished interiors and interconnected mountain terraces.  Implement functional Java code directly in the existing VCTCore project. Preserve other systems. Work autonomously and report results in Vietnamese.# VCTCore — THANH VÂN TÔNG (青雲宗) Act as...Core objective
Build a large-scale, survival-buildable Minecraft sanctuary that matches the reference image as closely as possible in overall layout, atmosphere, architecture, and detailing. The result should feel like an advanced fantasy/nature Minecraft mega-build, not a simple beginner structure.
Overall structure
- Create a massive circular underground central chamber with the roof fully open to the sky.
- The chamber should be much larger than 30 blocks in diameter. It should feel monumental and spacious, large enough to support:
  - a large central tree and garden,
  - circular pathways,
  - multiple balcony levels,
  - staircases,
  - waterfalls,
  - decorative arches and supports,
  - four corridor connections.
- The structure must be fully aligned to Minecraft block geometry:
  -Core objective Build a large-scale, surv...Create a faithful 1:1 recreation of Marineford from One Piece at an enormous Minecraft scale. This is NOT an original city, NOT an interpretation, and NOT a fantasy kingdom. The objective is to recreate the Marineford seen during the Paramount War as accurately as possible. The build should immediately be recognizable as Marineford from any angle.

ABSOLUTE PRIORITY: Copy the original Marineford layout, architecture, proportions, and atmosphere. Do NOT invent new districts, castles, towers, or landmarks. Do NOT redesign the city. Expand the scale only to increase detail, never to change the design.

The city must follow the canonical layout from One Piece:
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- The massive execution platform diCreate a faithful 1:1 recreation of Mari...# MASTER PROMPT — THE GRAND DWARVEN IRONWORKS

## PRIMARY OBJECTIVE

Create an extraordinary, professional-quality Minecraft fantasy-industrial forge inspired directly by the attached reference image.

**Build name:** The Grand Dwarven Ironworks

**Architecture:** Dwarven industrial fantasy, steampunk engineering, Victorian stone architecture, and monumental mechanical machinery.

**Target dimensions:** 85 blocks wide × 65 blocks deep × 75 blocks tall.

**Detail level:** EXTREME / MASTER BUILDER QUALITY.

**Minecraft version:** Java Edition 1.21.1.

**Output:** Complete Minecraft `.schem` structure.

Use the attached reference image as the primary architectural guide. Recreate its silhouette, proportions, materials, machinery, and overall visual composition as accurately as possible.

This# MASTER PROMPT — THE GRAND DWARVEN IRON...

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