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Modify this existing map and keep the same base layout, size and PvP flow, but transform it into a
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Sep 5

Modify This Existing Map And Keep The Same Base Layout, Size And PvP Flow, But Transform

This Minecraft structure was generated by BlockGPT from the prompt below, at 120% scale, using all release blocks.

Modify this existing map and keep the same base layout, size and PvP flow, but transform it into a more ASTRAL / CELESTIAL arena. Replace the natural meadow style with a premium astral theme using cobalt blue, cyan, white and dark gray. Remove most flowers and excessive greenery, reduce the natural look, and add quartz ruins, small glowing accents, celestial details, cleaner terrain and a more elegant cosmic atmosphere. Keep the map open and playable for FFA PvP. Do not make it too crowded, too vertical or too enclosed.

Scale
120% of default size
Blocks
all release blocks
Download
.schem for WorldEdit or FastAsyncWorldEdit
Made with
BlockGPT, from a text prompt

To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.

DownloadCreate Your Own

Similar Builds

Do not redesign the statue.
Do not change the proportions.
Do not modify the facial expression.
Do not add details that are not visible in the reference.
No pedestal.
No stairs.
No ruins.
No forest.
No lanterns.
No candles.
No glowing torso.
No glowing cracks.
No extra ornaments.
No extra limbs.
No wings.
No tail.
No terrain.
No artistic interpretation.
No concept art.
No render.
Only an accurate Minecraft reconstruction based on the reference image.Do not redesign the statue. Do not chang...# VCTCore — THANH VÂN TÔNG (青雲宗)  Act as an expert Minecraft Forge developer, procedural architecture engineer, and Chinese Xianxia environment designer.  **MISSION:** Build Thanh Vân Tông, a massive ancient cultivation sect, entirely through Java-generated Minecraft blocks. Create real, explorable buildings, NOT images, schematics, or pseudocode.  ## 1. TECHNICAL - Minecraft 1.20.1, Forge 47.x, Java 17. - Mod ID: `vctcore`. - Singleplayer and dedicated multiplayer. - Vanilla blocks, no prebuilt schematics. - Preserve existing VCTCore functionality. - All world modifications must run server-side.  ## 2. VISUAL STYLE Create a majestic Chinese Xianxia sect among misty mountains.  Architecture: - Blue-green curved roofs with raised corners. - White stone walls, dark wooden pillars. - Golden ornaments and stone foundations. - Multi-floor pagodas and grand courtyards. - Mountain stairs, bridges and waterfalls. - Bamboo gardens, lanterns and ancient trees.  Avoid flat roofs, Western castles, generic box-shaped houses and empty interiors.  ## 3. SECT LAYOUT Target area: 256×256 blocks, divided into five elevated zones.  **A. Sơn Môn** Grand gate (31×17), guardian statues, monumental staircase, guard posts.  **B. Ngoại Môn** Four disciple residences, reception hall, dining hall, training courtyard, market stalls.  **C. Nội Môn** - Thanh Vân Đại Điện (41×51). - Central Plaza (49×49). - Sword Training Ground (51×39). - Alchemy Hall (29×29). - Artifact Refining Hall (29×29). - Spirit Herb Garden (35×35).  **D. Trưởng Lão Phong** Three elder residences, meditation pavilions, bamboo gardens and mountain bridges.  **E. Thanh Vân Thánh Địa** Sect Master's Palace (29×35), Library Pagoda (21×21, height 35), Spiritual Platform (23×23), sacred tree and protective formation.  All buildings must have functional entrances and connect through walkable paths. Prevent overlapping structures.  ## 4. PROCEDURAL ENGINE Implement reusable Java builders: - SectLayoutPlanner - TerrainAnalyzer - FoundationBuilder - ChineseRoofBuilder - HallBuilder - GateBuilder - PagodaBuilder - ResidenceBuilder - StaircaseBuilder - BridgeBuilder - GardenBuilder - DecorationBuilder - SectConstructionQueue - SectSavedData  Support configurable dimensions, positions, rotations and block palettes.  **Critical:** Chinese roofs must feature layered slopes, upturned corners, decorative ridges and overhanging eaves using stairs/slabs.  Buildings must include foundations, pillars, walls, doors, windows, floors, lighting, accessible interiors and furniture.  ## 5. TERRAIN & CONSTRUCTION - Analyze elevations, slopes and obstacles. - Prefer mountainous terrain. - Create stepped terraces and retaining walls. - Generate deterministic layouts from seeds. - Validate footprints before construction. - Never overwrite player structures without confirmation. - Allow developer-selected build locations.  Implement a server-side block placement queue: - Configurable block operations per tick. - Pause/resume/cancel. - Persist progress across restarts. - Prevent duplicate generation. - Handle unloaded chunks safely. - Never mutate world blocks asynchronously.  ## 6. INTERIOR DESIGN - Main Hall: Throne, ceremonial pillars, decorations. - Library: Multiple floors, shelves, reading areas. - Alchemy Hall: Furnaces and ingredient storage. - Residences: Beds, tables and storage. - Training Ground: Training equipment. - Outdoor areas: Lanterns, ponds, statues, gardens.  ## 7. NPC MARKERS Store spawn points for Sect Master, Elders, Disciples, Guards, Alchemists and Librarians.  Save NPC role, position, rotation and assigned building. NPC AI is not required yet.  ## 8. DEVELOPER COMMANDS Implement permission-restricted commands:  `/vct sect preview thanh_van_tong`  `/vct sect generate thanh_van_tong`  `/vct sect progress`  `/vct sect pause`  `/vct sect resume`  `/vct sect cancel`  Preview must not modify the world.  ## 9. DEVELOPMENT WORKFLOW Implement sequentially: 1. Terrain analysis and layout planner. 2. Foundations and Chinese architecture. 3. Grand Gate and Main Hall. 4. Remaining buildings and pagodas. 5. Paths, terraces, gardens and interiors. 6. Construction queue and NPC markers. 7. Persistence, optimization and testing.  Compile after each milestone. Fix errors before continuing.  Test deterministic layouts, collisions, path connectivity, server compatibility, construction persistence and command permissions.  Never claim tests passed unless executed.  ## FINAL OBJECTIVE Running `/vct sect generate thanh_van_tong` in Creative Mode must construct a complete, majestic 256×256-scale Chinese cultivation sect with detailed architecture, furnished interiors and interconnected mountain terraces.  Implement functional Java code directly in the existing VCTCore project. Preserve other systems. Work autonomously and report results in Vietnamese.# VCTCore — THANH VÂN TÔNG (青雲宗) Act as...Create one cohesive medieval town spawn for a Minecraft Java server, inspired by the warm, detailed medieval town reference. Build it on a single continuous, grounded terrain area. No floating islands, detached platforms, void, or oversized fortress. Center the town around a broad, level spawn plaza with clear paths and room for players to gather. Arrange a tavern, guild hall, cottages, blacksmith, chapel, library, and watchtower along connected medieval streets around the plaza. Include a distinct shop district with several level plots left empty for me to build shops later. Add a separate, broad, flat seasonal event area, also left empty and easy to modify. Keep both areas unobstructed by permanent buildings. Use a cohesive vanilla palette of stone brick, cobblestone, spruce or dark oCreate one cohesive medieval town spawn ...Recreate the attached build, but modify it with the following changes:

Maximum total height: 8–9 blocks.

Remove the tall vertical tower section completely.

Convert that vertical section into a horizontal extension integrated into the main structure.

The entire build will be inserted into a mountain, so design the back side to be flat and closed, ready to blend into stone terrain.

The two large wooden cylinders (watermill-style wheels) must remain the main focus.

Only 3–5 blocks of the cylinders should be exposed from the mountain wall, with the rest embedded inside.

Keep the rustic wooden + light stone aesthetic.

Maintain depth using stairs, slabs, and trapdoors.

Make the structure compact, wide, and low-profile rather than tall.

Ensure the build looks natural when partially emerRecreate the attached build, but modify ...

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