Grounded Medieval Minecraft Java Town On One Mostly Level 128×128 Area, Maximum 32 Blocks
This Minecraft structure was generated by BlockGPT from the prompt below, at 145% scale.
Grounded medieval Minecraft Java town on one mostly level 128×128 area, maximum 32 blocks tall. Center: 30×30 plaza with a clear 11×11 spawn area. Connect everything with level, 6-block-wide paths. Include a tavern (18×14), guild hall (18×16), blacksmith (14×12), chapel (14×18), library (14×12), three cottages (10×10 each), and a watchtower (8×8, max 24 tall). Reserve three empty 12×14 shop plots along one edge and a separate flat, empty 30×24 seasonal-event area. Keep reserved areas unobstructed. Use a medieval stone-and-timber style, with only: stone bricks, mossy/cracked stone bricks, cobblestone, mossy cobblestone, andesite, polished andesite, tuff, dirt, coarse dirt, gravel, moss block, spruce and dark oak logs, stripped logs, planks
- Scale
- 145% of default size
- Download
- .schem for WorldEdit or FastAsyncWorldEdit
- Made with
- BlockGPT, from a text prompt
To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.
