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Dungeon 1: The Ruined Swordsman’s Fortress I want to generate a structure that transforms a
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Sep 26

Dungeon 1: The Ruined Swordsman’s Fortress I Want To Generate A Structure That Transforms

This Minecraft structure was generated by BlockGPT from the prompt below, at 120% scale, using all release blocks.

Dungeon 1: The Ruined Swordsman’s Fortress I want to generate a structure that transforms a massive, crumbling medieval stone fortress into a dungeon. At the front, there is a stone bridge spanning a cliff, beyond which lie a massive castle gate and watchtowers on either side. Passing through the castle gate leads to a spacious courtyard, from which the dungeon branches out to barracks, an armory, a training ground, the interior of the castle walls, and underground dungeons. The above-ground section is relatively open, and the atmosphere of a “ruined castle that was once a military stronghold” is created using broken castle walls, moss, rubble, and red flags. Place beds, desks, weapon racks, and barrels in the barracks, and arrange wooden training dummies, shields, and weapons in the train

Scale
120% of default size
Blocks
all release blocks
Download
.schem for WorldEdit or FastAsyncWorldEdit
Made with
BlockGPT, from a text prompt

To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.

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