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A sequential floating ancient sky temple obstacle course, clear broad starting shrine and distant
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A Sequential Floating Ancient Sky Temple Obstacle Course, Clear Broad Starting Shrine And

This Minecraft structure was generated by BlockGPT from the prompt below, at 175% scale, using schematic-friendly blocks.

A sequential floating ancient sky temple obstacle course, clear broad starting shrine and distant ornate trophy end pagoda joined by roughly twenty separate small jump platforms of varied heights, gaps deliberately visible between all platforms, four larger stable scenic checkpoint terraces evenly spaced along route, cloud-white carved arches framing path without blocking landings, cyan glowing rune motifs, isolated side waterfall gardens and enormous celestial star sculptures well beyond route, no walkable shortcut from beginning to end.

Scale
175% of default size
Blocks
schematic-friendly blocks
Download
.schem for WorldEdit or FastAsyncWorldEdit
Made with
BlockGPT, from a text prompt

To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.

Similar Builds

# VCTCore — THANH VÂN TÔNG (青雲宗)  Act as an expert Minecraft Forge developer, procedural architecture engineer, and Chinese Xianxia environment designer.  **MISSION:** Build Thanh Vân Tông, a massive ancient cultivation sect, entirely through Java-generated Minecraft blocks. Create real, explorable buildings, NOT images, schematics, or pseudocode.  ## 1. TECHNICAL - Minecraft 1.20.1, Forge 47.x, Java 17. - Mod ID: `vctcore`. - Singleplayer and dedicated multiplayer. - Vanilla blocks, no prebuilt schematics. - Preserve existing VCTCore functionality. - All world modifications must run server-side.  ## 2. VISUAL STYLE Create a majestic Chinese Xianxia sect among misty mountains.  Architecture: - Blue-green curved roofs with raised corners. - White stone walls, dark wooden pillars. - Golden ornaments and stone foundations. - Multi-floor pagodas and grand courtyards. - Mountain stairs, bridges and waterfalls. - Bamboo gardens, lanterns and ancient trees.  Avoid flat roofs, Western castles, generic box-shaped houses and empty interiors.  ## 3. SECT LAYOUT Target area: 256×256 blocks, divided into five elevated zones.  **A. Sơn Môn** Grand gate (31×17), guardian statues, monumental staircase, guard posts.  **B. Ngoại Môn** Four disciple residences, reception hall, dining hall, training courtyard, market stalls.  **C. Nội Môn** - Thanh Vân Đại Điện (41×51). - Central Plaza (49×49). - Sword Training Ground (51×39). - Alchemy Hall (29×29). - Artifact Refining Hall (29×29). - Spirit Herb Garden (35×35).  **D. Trưởng Lão Phong** Three elder residences, meditation pavilions, bamboo gardens and mountain bridges.  **E. Thanh Vân Thánh Địa** Sect Master's Palace (29×35), Library Pagoda (21×21, height 35), Spiritual Platform (23×23), sacred tree and protective formation.  All buildings must have functional entrances and connect through walkable paths. Prevent overlapping structures.  ## 4. PROCEDURAL ENGINE Implement reusable Java builders: - SectLayoutPlanner - TerrainAnalyzer - FoundationBuilder - ChineseRoofBuilder - HallBuilder - GateBuilder - PagodaBuilder - ResidenceBuilder - StaircaseBuilder - BridgeBuilder - GardenBuilder - DecorationBuilder - SectConstructionQueue - SectSavedData  Support configurable dimensions, positions, rotations and block palettes.  **Critical:** Chinese roofs must feature layered slopes, upturned corners, decorative ridges and overhanging eaves using stairs/slabs.  Buildings must include foundations, pillars, walls, doors, windows, floors, lighting, accessible interiors and furniture.  ## 5. TERRAIN & CONSTRUCTION - Analyze elevations, slopes and obstacles. - Prefer mountainous terrain. - Create stepped terraces and retaining walls. - Generate deterministic layouts from seeds. - Validate footprints before construction. - Never overwrite player structures without confirmation. - Allow developer-selected build locations.  Implement a server-side block placement queue: - Configurable block operations per tick. - Pause/resume/cancel. - Persist progress across restarts. - Prevent duplicate generation. - Handle unloaded chunks safely. - Never mutate world blocks asynchronously.  ## 6. INTERIOR DESIGN - Main Hall: Throne, ceremonial pillars, decorations. - Library: Multiple floors, shelves, reading areas. - Alchemy Hall: Furnaces and ingredient storage. - Residences: Beds, tables and storage. - Training Ground: Training equipment. - Outdoor areas: Lanterns, ponds, statues, gardens.  ## 7. NPC MARKERS Store spawn points for Sect Master, Elders, Disciples, Guards, Alchemists and Librarians.  Save NPC role, position, rotation and assigned building. NPC AI is not required yet.  ## 8. DEVELOPER COMMANDS Implement permission-restricted commands:  `/vct sect preview thanh_van_tong`  `/vct sect generate thanh_van_tong`  `/vct sect progress`  `/vct sect pause`  `/vct sect resume`  `/vct sect cancel`  Preview must not modify the world.  ## 9. DEVELOPMENT WORKFLOW Implement sequentially: 1. Terrain analysis and layout planner. 2. Foundations and Chinese architecture. 3. Grand Gate and Main Hall. 4. Remaining buildings and pagodas. 5. Paths, terraces, gardens and interiors. 6. Construction queue and NPC markers. 7. Persistence, optimization and testing.  Compile after each milestone. Fix errors before continuing.  Test deterministic layouts, collisions, path connectivity, server compatibility, construction persistence and command permissions.  Never claim tests passed unless executed.  ## FINAL OBJECTIVE Running `/vct sect generate thanh_van_tong` in Creative Mode must construct a complete, majestic 256×256-scale Chinese cultivation sect with detailed architecture, furnished interiors and interconnected mountain terraces.  Implement functional Java code directly in the existing VCTCore project. Preserve other systems. Work autonomously and report results in Vietnamese.# VCTCore — THANH VÂN TÔNG (青雲宗) Act as...Generate a series of Minecraft Java Edition commands to build a medieval 5-bay Trading Hall at relative coordinates (~ ~ ~).   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