A Battlefield After Heavy Shelling: Open Muddy Ground With A Dozen Round Craters Of
This Minecraft structure was generated by BlockGPT from the prompt below, at 120% scale, using all release blocks.
A battlefield after heavy shelling: open muddy ground with a dozen round craters of different sizes, dark scorched patches around them, broken wooden posts and torn wire, collapsed sandbag walls, shattered tree stumps, an abandoned stretch of trench, scattered empty crates and a toppled concrete barrier. Palette: brown mud, dark gray scorch, gray rubble, olive sandbags, dark wood. Style: low-poly 3D diorama for a voxel game. Chunky shapes, thick walls, every detail at least 1 m in size, real open doorways and window holes. Flat matte colours in clean zones, bright even lighting, no baked shadows, no dirt or noise textures; show damage with shape (holes, rubble, craters), not with texture. One scene on a flat square ground plate. No people, no text, no logos, no flags or insignia.
- Scale
- 120% of default size
- Blocks
- all release blocks
- Download
- .schem for WorldEdit or FastAsyncWorldEdit
- Made with
- BlockGPT, from a text prompt
To use it, drop it in your schematics folder and run //paste. The file works in Minecraft Java Edition.
