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modular dungeon layout, grid based tile system, top-down blueprint view,
multiple square rooms conne...
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modular dungeon layout, grid based ...

modular dungeon layout, grid based tile system, top-down blueprint view, multiple square rooms connected by corridors, reusable dungeon modules, level design blockout, clean minimal environment, game development layout, color coded zones, empty rooms, procedural generation concept, infinite dungeon system

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Large scientific research facility and paleontology museum inspired by Jurassic Park.

Modern architecture using quartz, concrete, glass and iron.

Main building with 2 floors and a tall central hall.

Ground floor:

Huge open museum hall with very high ceiling

Wide open spaces for large exhibits

Side exhibition rooms and wide corridors

First floor:

Multiple large laboratory rooms

Modular empty rooms designed to place machines and exhibits

Glass corridors and balconies overlooking the main hall

Cinematic lighting, clean scientific style, organized and functional layout.Large scientific research facility and p...I want to build a modular brutalist stone/leaves modern base/house 80x by 80lz by 100y blocks, created by stacking different 3d shapes to create rooms. The build will sit on a small raised hill islandI want to build a modular brutalist ston...A large gothic mega fortress built on a jagged black stone coastline surrounded by rough ocean waves. The entire structure should look ancient, towering, and heavily vertical with dozens of tall spires, needle-like towers, and pointed arches. The castle sits on a massive elevated foundation of cracked dark stone, with wide staircases and layered terraces carved directly into the cliff. All architecture should feel sharp, skeletal, and monolithic.

The build must feature huge arched entrances at the lower level, some partially submerged by the rising tide. Multiple waterfalls of glowing green energy pour from windows, cracks, and drainage channels, creating streams that flow down the stone into the sea. This green glow should be a dominant visual element, lighting windows, doorways, and interior spaces, and reflecting off the surrounding water to create an eerie atmosphere.

The upper structure contains tightly packed towers of different heights, each topped with spikes or steep triangular roofs. Bridges and walkways connect several towers across open gaps. The coloration should be primarily dark stone, blackstone, deep slate, and other shadowed materials, contrasted with bright neon green light sources such as sea lanterns behind tinted glass, end rods, or custom block palettes.

The sky around the fortress should feel stormy and chaotic, with swirling dark clouds and breaks of eerie green light shining through. A full moon should loom large behind the structure, silhouetting the tallest spires. Bats and other atmospheric details should appear around the upper towers. The ocean should be turbulent, with foamy waves crashing against the rocks and glowing mist rising where the neon green runoff touches the water.

Overall tone should be supernatural, ominous, and imposing, resembling a cursed cathedral fused with a dark fantasy stronghold. The design must emphasize massive scale, extreme verticality, and the contrast between deep shadows and toxic green illumination.A large gothic mega fortress built on a ...BatmanBatman

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