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Module Dimensions:
Area Size: Approximately 800×800 blocks.
Design must be tileable and rotation-saf...
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2 weeks ago

Module Dimensions: Area Size: Appro...

Module Dimensions: Area Size: Approximately 800×800 blocks. Design must be tileable and rotation-safe, ensuring roads connect cleanly on all four edges. Primary Roadway: Central main road running lengthwise through the module. Width: 7–9 blocks. Include slight elevation changes, ramps, and steps. Spine Density Rules: Along the primary roadway, place service structures, civic markers, or urban features every 12–20 blocks on alternating sides. No uninterrupted stretch of the main road longer than 20 blocks without structural or visual interruption. Secondary Connectors: 3–5 branching side streets connecting to the main road. Side streets terminate cleanly at module edges. Architecture Guidelines: No large buildings. No shops or residences. Include numerous small service structures such a

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Create a massive, fully automatic bamboo megafarm powered by bonemeal, designed for extreme output and Litematica use. The farm must include bonemeal dispensers, observer+piston harvesting, and tileable modules that can stack infinitely. Add a full automatic bonemeal factory (moss → composter or skeleton system) that keeps all dispensers refilled nonstop. Build a huge storage system with auto-sorting, overflow protection, and shulker box loaders. Design it chunk-aligned, server-friendly, and optimized with hopper minecarts and water streams. Target at least 2.5M bamboo/hr, equal to 500M currency/hr. Deliver as a single .litematic schematic ready to paste.Create a massive, fully automatic bamboo...Minecraft Java Edition compatible.
Neo-medieval city style: medieval street logic with subtle futuristic elements.
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**Prompt for AI Design of a Neo-Medieval City Spine Infrastructure Module**

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**Objective:** Design a City Spine module for Minecraft Java Edition that embodies a neo-medieval aesthetic while ensuring functionality and compatibility with other city districts.

**SpeMinecraft Java Edition compatible. Neo-m...Minecraft Java Edition.Neo-medieval ant fishing town module.Materials enforced:white mushroom stem(primary walls/supports),acacia wood(floors,stairs,doors,docks),red mushroom blocks(roof only),shroomlight(primary lighting),mycelium ground,stone and cobblestone paths.No castles,no modern or sci-fi blocks.Flat terrain only.Schematic-safe.Design ONE compact fishing village seen from above,approx 120x120 blocks,clear outer boundary,no background terrain.Cluster of 10-14 small player-scale houses shaped like red-and-white mushrooms arranged around narrow streets and a central water inlet.Include wooden docks,boats,crates,and fishery buildings.Shops and taverns face streets.Neon-style hanging signs allowed.Lighting only shroomlight embedded in walls and roofs.Central small lighthouse included.AlMinecraft Java Edition.Neo-medieval ant ...Create an ultra-efficient Minecraft Iron Farm design that uses very low materials and works in Survival and Hardcore mode. 
I want a compact, minimal-cost, easy-build structure that produces extremely high iron rates (target: 5 stacks per minute by using multiple synchronized modules).

Requirements:
- Very small villager pods (3 villagers per module)
- 1 zombie scare system that works 24/7 (name-tagged)
- Fast golem spawning cycle (maximum speed allowed)
- Multiple stacked modules so output becomes extremely high
- Very low resource usage: glass, slabs, beds, water, lava, signs, and solid blocks only
- Must include:
  • full top-down layout  
  • side view  
  • block-by-block blueprint  
  • exact dimensions  
  • villager placement  
  • zombie placement  
  • water & lava flow directions  
  • hopper collection system  
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- Design must avoid raid farm conflict, must avoid ground spawns, and work anywhere in a survival hardcore world.
- Make the design look clean and symmetrical.
- IMPORTANT: Output the design as a Minecraft build/schematic in .schem or .litematic compatible format.Create an ultra-efficient Minecraft Iron...

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